The Legend of Zelda Collections is a high fantasy action-adventure video game franchise created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Capcom, Vanpool, and Grezzo. The gameplay incorporates action-adventure and elements of action RPG games.
The series centers on the various incarnations of Link; a courageous young man, with pointy elf-like ears and Princess Zelda; the mortal reincarnation of the goddess Hylia. Although his origins and backstory differ from game to game, Link is often given the task of rescuing the kingdom of Hyrule from Ganon, an evil warlord turned demon who is the principal antagonist of the series; however, other settings and antagonists have appeared in several games. The plots commonly involve the Triforce, a sacred relic left behind by goddesses that created Hyrule; Din, Farore and Nayru, representing the virtues of Courage, Wisdom and Power that when combined together are omnipotent.
Release timeline |
1986 | The Legend of Zelda |
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1987 | The Adventure of Link |
1988 | |
1989 | |
1990 | |
1991 | A Link to the Past |
1992 | |
1993 | Link's Awakening |
1994 | |
1995 | |
1996 | |
1997 | |
1998 | Ocarina of Time |
Link's Awakening DX | |
1999 | |
2000 | Majora's Mask |
2001 | Oracle of Seasons and Oracle of Ages |
2002 | Four Swords |
The Wind Waker | |
2003 | The Legend of Zelda: Collector's Edition |
2004 | Four Swords Adventures |
The Minish Cap | |
2005 | |
2006 | Twilight Princess |
2007 | Phantom Hourglass |
2008 | |
2009 | Spirit Tracks |
2010 | |
2011 | Ocarina of Time 3D |
Skyward Sword | |
2012 | |
2013 | The Wind Waker HD |
A Link Between Worlds | |
2014 | |
2015 | Majora's Mask 3D |
Tri Force Heroes | |
2016 | Twilight Princess HD |
2017 | Breath of the Wild |
2018 | |
2019 | Link's Awakening |
TBA | Untitled Breath of the Wild sequel |
The Legend of Zelda |
North American box art |
Developer(s) | Nintendo EAD |
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Publisher(s) | Nintendo |
Director(s) | |
Producer(s) | Shigeru Miyamoto |
Designer(s) | Takashi Tezuka |
Programmer(s) | |
Writer(s) |
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Composer(s) | Koji Kondo |
Series | The Legend of Zelda |
Platform(s) | |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda is a 1986 action-adventure video game developed and published by Nintendo and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on an elf-like boy named Link, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player controls Link from a top-down perspective and navigates throughout the overworld and dungeons, collecting weapons, defeating enemies and uncovering secrets along the way. |
Zelda II: The Adventure of Link |
Developer(s) | Nintendo EAD |
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Publisher(s) | Nintendo |
Director(s) |
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Producer(s) | Shigeru Miyamoto |
Designer(s) | Kazunobu Shimizu |
Writer(s) | Takashi Tezuka |
Composer(s) | Akito Nakatsuka |
Series | The Legend of Zelda |
Platform(s) | |
Release | |
Genre(s) | Action role-playing, platform |
Mode(s) | Single-player |
The Legend of Zelda: A Link to the Past |
North American box art |
Developer(s) | Nintendo EAD |
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Publisher(s) | Nintendo |
Director(s) |
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Producer(s) | Shigeru Miyamoto |
Designer(s) | Kazunobu Shimizu |
Writer(s) | Takashi Tezuka |
Composer(s) | Akito Nakatsuka |
Series | The Legend of Zelda |
Platform(s) | |
Release | |
Genre(s) | Action role-playing, platform |
Mode(s) | Single-player |
The Legend of Zelda: Link's Awakening
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Developer(s) | Nintendo EAD |
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Publisher(s) | Nintendo |
Director(s) | Takashi Tezuka |
Producer(s) | Shigeru Miyamoto |
Designer(s) | Yasuhisa Yamamura |
Programmer(s) |
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Artist(s) |
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Writer(s) | |
Composer(s) |
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Series | The Legend of Zelda |
Platform(s) | |
Release |
Game Boy Game Boy Color |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Ocarina of Time
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Developer(s) | Nintendo EAD |
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Publisher(s) | Nintendo |
Director(s) |
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Producer(s) | Shigeru Miyamoto |
Programmer(s) | Kenzo Hayakawa |
Artist(s) |
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Writer(s) |
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Composer(s) | Koji Kondo |
Series | The Legend of Zelda |
Platform(s) | |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Majora's Mask
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Developer(s) | Nintendo EAD |
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Publisher(s) | Nintendo |
Director(s) | |
Producer(s) | Shigeru Miyamoto |
Programmer(s) |
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Artist(s) | |
Writer(s) |
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Composer(s) | |
Series | The Legend of Zelda |
Platform(s) | |
Release | Nintendo 64 GameCube |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Oracle of Seasons
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Developer(s) | |
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Publisher(s) | Nintendo |
Director(s) | Hidemaro Fujibayashi[1] |
Producer(s) | Noritaka Funamizu |
Designer(s) |
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Artist(s) | Yusuke Nakano |
Composer(s) |
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Series | The Legend of Zelda |
Platform(s) | Game Boy Color |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: The Wind Waker
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Developer(s) | Nintendo EAD |
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Publisher(s) | Nintendo |
Director(s) | Eiji Aonuma |
Producer(s) | |
Programmer(s) |
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Artist(s) |
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Writer(s) |
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Composer(s) |
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Series | The Legend of Zelda |
Platform(s) | GameCube |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
The Legend of Zelda: Four Swords Adventures
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Developer(s) | Nintendo EAD |
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Publisher(s) | Nintendo |
Director(s) | Toshiaki Suzuki |
Producer(s) | |
Programmer(s) | Yasunari Soejima |
Artist(s) | Masanao Arimoto |
Writer(s) |
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Composer(s) |
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Series | The Legend of Zelda |
Platform(s) | GameCube |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
The Legend of Zelda: The Minish Cap
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Developer(s) | Flagship[a] |
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Publisher(s) | Nintendo |
Director(s) | Hidemaro Fujibayashi |
Producer(s) | Keiji Inafune |
Artist(s) | Haruki Suetsugu |
Composer(s) | Mitsuhiko Takano |
Series | The Legend of Zelda |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Twilight Princess
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Developer(s) | Nintendo EAD |
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Publisher(s) | Nintendo |
Director(s) | Eiji Aonuma |
Producer(s) | Shigeru Miyamoto |
Artist(s) |
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Writer(s) |
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Composer(s) |
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Series | The Legend of Zelda |
Platform(s) | |
Release |
Wii
GameCube
Nvidia Shield TV
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Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Phantom Hourglass
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Developer(s) | Nintendo EAD |
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Publisher(s) | Nintendo |
Director(s) | Daiki Iwamoto |
Producer(s) | Eiji Aonuma |
Designer(s) | Michiho Hayashi |
Programmer(s) | Shiro Mouri |
Writer(s) | Hidemaro Fujibayashi[1] |
Composer(s) |
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Series | The Legend of Zelda |
Platform(s) | Nintendo DS, Wii U |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
The Legend of Zelda: Spirit Tracks
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Developer(s) | Nintendo EAD |
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Publisher(s) | Nintendo |
Director(s) | Daiki Iwamoto |
Producer(s) | Eiji Aonuma |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Composer(s) |
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Series | The Legend of Zelda |
Platform(s) | Nintendo DS, Wii U |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
The Legend of Zelda: Ocarina of Time 3D
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Developer(s) | Grezzo |
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Publisher(s) | Nintendo |
Director(s) | Mikiharu Ooiwa |
Producer(s) |
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Programmer(s) | Shun Moriya |
Artist(s) | Hirofumi Sakoi |
Composer(s) |
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Series | The Legend of Zelda |
Platform(s) | Nintendo 3DS |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Ocarina of Time 3D is an action-adventure game developed by Grezzo and published by Nintendo for the Nintendo 3DS handheld game console. The game was released in June 2011. A remake of the original 1998 Nintendo 64 game, it features mirrored versions of the rearranged dungeons from Ocarina of Time Master Quest, as well as updated graphics and added stereoscopic effects. The remastering was highly acclaimed by critics, receiving perfect scores from over 20 publications, with some calling it one of the best video game remakes of all time. It was also a commercial success, being the third 3DS game to reach one million units sold. As of September 2016, it is the fifteenth best-selling Nintendo 3DS game, at more than four million copies sold. It was also released via the Nintendo eShop in 2012. |
The Legend of Zelda: Skyward Sword
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Developer(s) | Nintendo EAD[a] |
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Publisher(s) | Nintendo |
Director(s) | Hidemaro Fujibayashi |
Producer(s) | Eiji Aonuma |
Designer(s) | Ryuji Kobayashi |
Programmer(s) |
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Artist(s) | Takumi Wada |
Writer(s) |
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Composer(s) |
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Series | The Legend of Zelda |
Platform(s) | Wii |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: The Wind Waker HD
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Developer(s) | Nintendo EAD |
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Publisher(s) | Nintendo |
Director(s) | Daiki Iwamoto |
Producer(s) | Eiji Aonuma |
Programmer(s) | Kenji Higashiyama |
Artist(s) | Satoru Takizawa |
Writer(s) |
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Composer(s) |
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Series | The Legend of Zelda |
Platform(s) | Wii U |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: A Link Between Worlds
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Developer(s) | Nintendo EAD |
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Publisher(s) | Nintendo |
Director(s) | Hiromasa Shikata |
Producer(s) | Eiji Aonuma |
Designer(s) | Koji Takahashi |
Programmer(s) | Shiro Mouri |
Artist(s) | Yusuke Nakano |
Writer(s) | Tatsuya Hishida Mari Shirakawa |
Composer(s) | Ryo Nagamatsu |
Series | The Legend of Zelda |
Platform(s) | Nintendo 3DS |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Majora's Mask 3D
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Developer(s) | Grezzo |
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Publisher(s) | Nintendo |
Director(s) | Mikiharu Ooiwa |
Producer(s) | |
Programmer(s) | Shingo Watanabe |
Artist(s) | Tatsuya Awata |
Composer(s) | Koji Kondo |
Series | The Legend of Zelda |
Platform(s) | Nintendo 3DS |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Tri Force Heroes
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Developer(s) | |
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Publisher(s) | Nintendo |
Director(s) | Hiromasa Shikata |
Producer(s) | Eiji Aonuma |
Designer(s) | Yoichi Yamada |
Programmer(s) | Shiro Mouri |
Artist(s) | Keisuke Umeda |
Composer(s) | Ryo Nagamatsu |
Series | The Legend of Zelda |
Platform(s) | Nintendo 3DS |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
The Legend of Zelda: Twilight Princess HD
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Developer(s) | |
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Publisher(s) | Nintendo |
Director(s) | Tomomi Sano |
Producer(s) | Eiji Aonuma |
Programmer(s) | Sean O'Sullivan |
Artist(s) | Paul Court |
Composer(s) |
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Series | The Legend of Zelda |
Platform(s) | Wii U |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Breath of the Wild
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Developer(s) | Nintendo EPD[a] |
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Publisher(s) | Nintendo |
Director(s) | Hidemaro Fujibayashi |
Producer(s) | Eiji Aonuma |
Programmer(s) |
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Artist(s) |
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Writer(s) | Akihito Toda |
Composer(s) |
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Series | The Legend of Zelda |
Platform(s) | |
Release | March 3, 2017 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Breath of the Wild is a 2017 action-adventure game developed and published by Nintendo for the Nintendo Switch and Wii U consoles. Breath of the Wild is part of the Legend of Zelda franchise and is set at the end of the Zelda timeline; the player controls Link, who awakens from a hundred-year slumber to defeat Calamity Ganon and save the kingdom of Hyrule. Similar to the original Legend of Zelda (1986), players are given little instruction and can explore the open world freely. Tasks include collecting multipurpose items to aid in objectives or solving puzzles and side quests for rewards. The world is unstructured and designed to reward experimentation, and the story can be completed in a nonlinear fashion. |
The Legend of Zelda: Link's Awakening
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Developer(s) | Nintendo EAD |
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Publisher(s) | Nintendo |
Director(s) | Takashi Tezuka |
Producer(s) | Shigeru Miyamoto |
Designer(s) | Yasuhisa Yamamura |
Programmer(s) |
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Artist(s) |
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Writer(s) | |
Composer(s) |
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Series | The Legend of Zelda |
Platform(s) | |
Release |
Game Boy Game Boy Color |
Genre(s) | Action-adventure |
Mode(s) | Single-player |