Donkey Kong is a series of video games featuring the adventures of a gorilla called Donkey Kong, conceived by Shigeru Miyamoto in 1981. The franchise consists mainly of two game genres, but also includes additional spin-off titles of various genres.
The games of the first genre are mostly single-screen platform/action puzzle types, featuring Donkey Kong as the opponent in an industrial construction setting. Donkey Kong first made his appearance in the 1981 arcade machine called Donkey Kong, in which he faced Jumpman (Mario), now Nintendo's flagship character. This game was also the first appearance of Mario, pre-dating the well-known Super Mario Bros. by four years. In 1994, the series was revived as the Donkey Kong Country series, featuring Donkey Kong and his clan of other apes as protagonists in their native jungle setting versus a variety of anthropomorphic enemies, usually against the Kremlings, a clan of crocodiles, and their leader King K. Rool. These are side-scrolling platform games. Titles outside these two genres have included rhythm games (Donkey Konga), racing games (Diddy Kong Racing), and edutainment (Donkey Kong Jr. Math).
A hallmark of the Donkey Kong franchise is barrels, which the Kongs use as weapons, vehicles, furniture, and lodging. The Donkey Kong character is highly recognizable and very popular; the franchise has sold over 40 million units worldwide.
1981 | Donkey Kong |
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1982 | Donkey Kong Jr. |
1983 | Donkey Kong II |
Donkey Kong 3 | |
Donkey Kong Jr. Math | |
1984 | |
1985 | |
1986 | |
1987 | |
1988 | Donkey Kong Classics (NES) |
1989 | |
1990 | |
1991 | |
1992 | |
1993 | |
1994 | Donkey Kong (GB) |
Donkey Kong Country | |
1995 | Donkey Kong Land |
Donkey Kong Country 2: Diddy's Kong Quest | |
1996 | Donkey Kong Land 2 |
Donkey Kong Country 3: Dixie Kong's Double Trouble! | |
1997 | Donkey Kong Land III |
Diddy Kong Racing | |
1998 | |
1999 | Donkey Kong 64 |
2000 | |
2001 | |
2002 | |
2003 | Donkey Konga |
2004 | Mario vs. Donkey Kong |
Donkey Konga 2 | |
Donkey Kong Jungle Beat | |
2005 | Donkey Konga 3 |
DK: King of Swing | |
2006 | Mario vs. Donkey Kong 2: March of the Minis |
2007 | Diddy Kong Racing DS |
Donkey Kong Barrel Blast | |
DK: Jungle Climber | |
2008 | |
2009 | Mario vs. Donkey Kong: Minis March Again! |
2010 | Mario vs. Donkey Kong: Mini-Land Mayhem! |
Donkey Kong Country Returns | |
2011 | |
2012 | |
2013 | Mario and Donkey Kong: Minis on the Move |
2014 | Donkey Kong Country: Tropical Freeze |
2015 | Mario vs. Donkey Kong: Tipping Stars |
Donkey Kong |
Donkey Kong series logo
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Genre(s) | |
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Developer(s) |
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Publisher(s) | Nintendo |
Creator(s) | Shigeru Miyamoto |
Composer(s) | David Wise |
Platform(s) | |
First release |
Donkey Kong July 9, 1981 |
Latest release |
Donkey Kong Country: Tropical Freeze May 3, 2018 |
Spin-offs |
Donkey Kong Jr |
North American arcade flier
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Developer(s) |
Nintendo R&D1, Iwasaki Engineering (Arcade) Nintendo R&D2 (NES) Atari, Inc. Coleco |
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Publisher(s) |
Nintendo Atari, Inc. Coleco Hamster (Arcade Archives) |
Director(s) | Shigeru Miyamoto |
Producer(s) | Gunpei Yokoi |
Artist(s) | Shigeru Miyamoto[1] Yoshio Sakamoto[1] |
Composer(s) | Yukio Kaneoka[2] |
Series | Donkey Kong |
Platform(s) | |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player, 2 player alternating |
Cabinet | Upright |
CPU | 1 × Z80 @ 3.072 MHz |
Sound |
I8035 @ 400 kHz DAC @ 400 kHz |
Display | Raster, 224 × 256, vertical orientation |
Donkey Kong Jr. is a 1982 platform game that was released by Nintendo. It is the sequel to Donkey Kong, but with the roles reversed compared to its predecessor: Mario (renamed from "Jumpman") is now the villain and Donkey Kong Junior is trying to rescue his father. It first appeared in arcades and, over the course of the 1980s, was released for a variety of home platforms. The game's title is written out as Donkey Kong Junior in the North American arcade version and various ports to non-Nintendo systems. |
Donkey Kong II |
Donkey Kong II which is like Donkey Kong Jr. was developed by Nintendo R&D1 and released as part of the Game & Watch Multi Screen series, featuring two LCD screens. It was released in 1983. Donkey Kong Jr. has to touch a key, then it moves up to the top screen. Donkey Kong Jr. has to climb to the top screen while avoiding things such as electrical wires, crocodiles & birds. When he gets to the top screen, Donkey Kong Jr. will have to touch the key again, and it will move to next to a keyhole below one of the chains. Donkey Kong Jr has to climb up the rope below the keyhole, while avoiding birds. When he gets to the top of the rope, one of the chains will unlock. He has to do this 4 times until he saves Donkey Kong. After that, the game will start over, at a somewhat faster pace. |
Donkey Kong 3 |
European arcade flyer
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Developer(s) | Nintendo R&D1 |
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Publisher(s) | Nintendo |
Director(s) | Shigeru Miyamoto |
Producer(s) | Gunpei Yokoi |
Composer(s) | Hirokazu Tanaka |
Series | Donkey Kong |
Platform(s) |
Arcade Famicom/NES |
Release | |
Genre(s) | Shooter |
Mode(s) | Single-player, multiplayer |
Cabinet | Upright |
CPU | Zilog Z80 |
Sound | 2x Ricoh 2A03 |
Display | 224 x 256 raster graphics |
Donkey Kong Jr. Math |
European box art
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Developer(s) | Nintendo Research & Development 2 |
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Publisher(s) | Nintendo |
Series | Donkey Kong |
Platform(s) | Nintendo Entertainment System |
Release | |
Genre(s) | Edutainment, platforming |
Mode(s) | Single-player, multiplayer |
Donkey Kong Country |
North American box art
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Developer(s) | Rare |
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Publisher(s) | Nintendo |
Director(s) | |
Designer(s) | Gregg Mayles |
Programmer(s) | Chris Sutherland |
Artist(s) |
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Writer(s) |
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Composer(s) | |
Series | Donkey Kong |
Platform(s) | |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Donkey Kong Land |
North American box art
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Developer(s) | Rare |
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Publisher(s) | Nintendo |
Designer(s) | Andrew Collard |
Programmer(s) | Paul Machacek |
Composer(s) |
David Wise Graeme Norgate |
Series | Donkey Kong |
Platform(s) | Game Boy |
Release | |
Genre(s) | Platforming |
Mode(s) | Single-player |
Donkey Kong Land is a platform video game for the Game Boy developed by Rare and published by Nintendo. It was first released in June 1995 and later for the Nintendo 3DS Virtual Console in 2014. The game is the portable sequel of the home console title, Donkey Kong Country for the Super Nintendo Entertainment System, which spawned its own series alongside the main series. Donkey Kong Land was enhanced for the Super Game Boy and featured a "banana yellow" cartridge which was later used for its sequels. Many of the games backgrounds elements, character models, and sound effects were directly ported from the Super NES version onto the Game Boy[citation needed], retaining the same style as the original. Despite sharing common level themes, the level design and story for each game are different
Donkey Kong Country 2: Diddy's Kong Quest |
North American SNES box art
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Developer(s) | Rare |
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Publisher(s) | Nintendo |
Director(s) | Tim Stamper |
Producer(s) | Gregg Mayles |
Designer(s) | Gregg Mayles Andrew Collard |
Programmer(s) | Chris Sutherland[1] |
Artist(s) | Steve Mayles Mark Stevenson Adrian Smith |
Composer(s) | David Wise |
Series | Donkey Kong |
Platform(s) |
SNES Game Boy Advance |
Release | |
Genre(s) | Platformer |
Mode(s) | Single-player, multiplayer |
Donkey Kong Land 2 |
North American box art
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Developer(s) | Rare |
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Publisher(s) | Nintendo |
Designer(s) | Lee Schuneman |
Programmer(s) | Robert Harrison |
Artist(s) | Keri Gunn Dean Smith |
Composer(s) | Grant Kirkhope[a] |
Series | Donkey Kong |
Platform(s) | Game Boy |
Release | |
Genre(s) | Platforming |
Mode(s) | Single-player |
Donkey Kong Country 3: Dixie Kong's Double Trouble! |
North American box art
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Developer(s) | Rare |
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Publisher(s) | Nintendo |
Director(s) | Tim Stamper[1] |
Producer(s) | Andrew Collard[1] |
Designer(s) | Andrew Collard[1] Paul Weaver[1] |
Artist(s) | Mark Stevenson[1] Neil Crook[1] |
Composer(s) |
Eveline Fischer[1] David Wise[1] |
Series | Donkey Kong |
Platform(s) |
SNES Game Boy Advance |
Release | |
Genre(s) | Platformer |
Mode(s) | Single-player, multiplayer |
Donkey Kong Land III |
North American box art
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Developer(s) | Rare |
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Publisher(s) | Nintendo |
Designer(s) | Gary Richards Huw Ward |
Writer(s) | Leigh Loveday |
Composer(s) | Eveline Fischer |
Series | Donkey Kong |
Platform(s) | Game Boy, Game Boy Color, 3DS Virtual Console |
Release |
Game Boy Game Boy Color 3DS Virtual Console
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Genre(s) | Platforming |
Mode(s) | Single-player |
Diddy Kong Racing |
North American cover art
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Developer(s) | Rare |
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Publisher(s) | Rare Nintendo (Nintendo DS) |
Director(s) | Lee Schuneman |
Producer(s) | Chris Stamper |
Artist(s) | Kevin Bayliss |
Composer(s) | David Wise |
Series | Donkey Kong |
Platform(s) | Nintendo 64, Nintendo DS |
Release | |
Genre(s) | Kart racing |
Mode(s) | Single-player, multiplayer |
Donkey Kong 64 |
North American box art
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Developer(s) | Rare |
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Publisher(s) | Nintendo |
Director(s) | George Andreas |
Producer(s) | Shigeru Miyamoto |
Programmer(s) | Chris Sutherland[1] |
Artist(s) | Mark Stevenson |
Composer(s) | Grant Kirkhope |
Series | Donkey Kong |
Platform(s) | Nintendo 64 |
Release | |
Genre(s) | Platformer, adventure |
Mode(s) | Single-player, multiplayer |
Donkey Konga( 1 2 3 ) |
North American cover art for Donkey Konga (left) and Donkey Konga 2 (center), and Japanese cover art for Donkey Konga 3 (right)
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Developer(s) | Namco |
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Publisher(s) | Nintendo |
Director(s) | Hiroyuki Onoda |
Producer(s) | Hiroshi Igarashi |
Designer(s) | Hiromi Endo |
Artist(s) |
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Composer(s) |
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Series | Donkey Kong |
Platform(s) | GameCube |
Release | |
Genre(s) | Music game |
Mode(s) | Single-player, multiplayer |
Mario vs. Donkey Kong |
Genre(s) | Puzzle |
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Developer(s) | Nintendo Software Technology |
Publisher(s) | Nintendo |
Platform(s) | Game Boy Advance, Nintendo DS, Nintendo DSi, Nintendo 3DS, Wii U |
First release |
Mario vs. Donkey Kong May 24, 2004 |
Latest release |
Mini Mario & Friends: Amiibo Challenge January 28, 2016 |
Parent series | Mario |
Donkey Kong Jungle Beat |
North American GameCube cover art
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Developer(s) | Nintendo EAD Tokyo |
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Publisher(s) | Nintendo |
Director(s) | Yoshiaki Koizumi |
Producer(s) |
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Programmer(s) |
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Composer(s) | Mahito Yokota |
Series | Donkey Kong |
Platform(s) | GameCube, Wii |
Release | GameCube Wii |
Genre(s) | Platform, rhythm, score attack |
Mode(s) | Single-player |
DK: King of Swing |
North American box art
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Developer(s) | Paon |
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Publisher(s) | Nintendo |
Director(s) | Atsushi Kaneko Masataka Sato |
Producer(s) | Toshiharu Izuno Tatsuya Watanabe Iwao Horita |
Composer(s) | Takashi Kouga |
Series | Donkey Kong |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
Mario vs. Donkey Kong 2: March of the Minis |
North American box art
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Developer(s) | Nintendo Software Technology |
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Publisher(s) | Nintendo |
Director(s) | Yukimi Shimura |
Producer(s) | Shigeki Yamashiro Kensuke Tanabe |
Composer(s) | Lawrence Schwedler |
Series | Mario vs. Donkey Kong |
Platform(s) | Nintendo DS |
Release |
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Genre(s) | Puzzle |
Mode(s) | Single-player |
Donkey Kong Barrel Blast |
North American box art
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Developer(s) | Paon |
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Publisher(s) | Nintendo |
Director(s) | Kenichi Imaeda |
Producer(s) | Kentaro Nishimura Toshiharu Izuno Rikiya Nakagawa |
Composer(s) | Takashi Kouga |
Series | Donkey Kong |
Platform(s) | Wii |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
DK: Jungle Climber |
North American box art
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Developer(s) | Paon |
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Publisher(s) | Nintendo |
Director(s) | Atsushi Kaneko Masataka Sato |
Producer(s) | Toshiharu Izuno Rikiya Nakagawa Iwao Horita |
Composer(s) | Yuichi Kanno Yoshikata Hirota Takashi Kouga |
Series | Donkey Kong |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Action, platformer |
Mode(s) | Single-player, multiplayer |
Mario vs. Donkey Kong: Minis March Again! |
Cover Art
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Developer(s) | Nintendo Software Technology |
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Publisher(s) | Nintendo |
Director(s) | Yukimi Shimura |
Producer(s) | Shigeki Yamashiro Kensuke Tanabe |
Designer(s) | Wing S. Cho Stephen Mortimer Masamichi Abe |
Writer(s) | Wing S. Cho |
Composer(s) | Lawrence Schwedler |
Series | Mario vs. Donkey Kong |
Platform(s) | Nintendo DSi |
Release |
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Genre(s) | Puzzle |
Mode(s) | Single-player |
Mario vs. Donkey Kong: Mini-Land Mayhem! |
North American box art
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Developer(s) | Nintendo Software Technology |
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Publisher(s) | Nintendo |
Director(s) | Yukimi Shimura |
Producer(s) | Kensuke Tanabe |
Composer(s) | Lawrence Schwedler |
Series | Mario vs. Donkey Kong |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Donkey Kong Country Returns |
Packaging artwork
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Developer(s) | Retro Studios |
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Publisher(s) | Nintendo |
Director(s) | Bryan Walker |
Producer(s) | Kensuke Tanabe |
Designer(s) | Kynan Pearson Mike Wikan Tom Ivey |
Artist(s) | Vince Joly |
Composer(s) | Minako Hamano Masaru Tajima Shinji Ushiroda Daisuke Matsuoka Kenji Yamamoto[1]:White-knuckled Action |
Series | Donkey Kong |
Platform(s) | Wii, Nintendo 3DS, Wii U, Nvidia Shield (set-top box) |
Release |
Wii Nintendo 3DS Wii U Nintendo eShop |
Genre(s) | Platformer |
Mode(s) | Single-player, multiplayer |
Mario and Donkey Kong: Minis on the Move |
Logo of the game
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Developer(s) | Nintendo Software Technology[1] |
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Publisher(s) | Nintendo |
Director(s) | Stephen Mortimer |
Producer(s) | Yukimi Shimura Kensuke Tanabe |
Designer(s) | Wing S. Cho Hirokazu Yasuhara Philip Brodsky Christopher Polney |
Artist(s) | Brian McNeely |
Composer(s) | James Phillipsen |
Series | Mario vs. Donkey Kong |
Platform(s) | Nintendo 3DS |
Release | |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Donkey Kong Country: Tropical Freeze |
Wii U version packaging artwork
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Developer(s) | Retro Studios[a] |
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Publisher(s) | Nintendo |
Director(s) |
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Producer(s) | Kensuke Tanabe[1] |
Designer(s) | Stephen Dupree |
Artist(s) |
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Composer(s) | David Wise[2] |
Series | Donkey Kong |
Platform(s) | |
Release |
Wii U
Nintendo Switch
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Genre(s) | Platformer |
Mode(s) | Single-player, multiplayer |
Mario vs. Donkey Kong: Tipping Stars |
Cover artwork of the European Wii U version
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Developer(s) | Nintendo Software Technology[1] |
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Publisher(s) | Nintendo |
Director(s) | Stephen Mortimer |
Producer(s) | Akiya Sakamoto |
Designer(s) | Chris Polney Ian Slutz Philip Brodsky |
Artist(s) | Brian McNeely |
Composer(s) | James Phillipsen |
Series | Mario vs. Donkey Kong |
Platform(s) | Wii U, Nintendo 3DS |
Release | |
Genre(s) | Puzzle |
Mode(s) | Single-player |